Pac-Mania
Title | Label | Cover | |
---|---|---|---|
Amstrad CPC |
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Pac-Mania
· Cassette · 1988 |
Grandslam | ||
Pac-Mania
· Floppy Disk 3' · 1988 |
Grandslam | ||
Pac-Mania
· Cassette · 1988 |
Grandslam | ||
Pac-Mania
· Cassette · 1988 |
Grandslam | ||
Pac-Mania
· Floppy Disk 3' · 1988 |
Zafiro Software Division | ||
Pac-Mania
· Cassette · 1988 |
Zafiro Software Division | ||
Pac-Mania
· Cassette · 1988 |
MCM | ||
Commodore 64/128 |
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Pac-Mania
· Cassette · 1989 |
Grandslam | ||
Commodore Amiga |
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Pac-Mania
· Floppy Disk 3,5' · 1989 |
Grandslam | ||
Pac-Mania
· Floppy Disk 3,5' · 1989 |
Grandslam | ||
ZX Spectrum |
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Pac-Mania
· Cassette · 1984 |
Zafiro Software Division | ||
Pac-Mania
· Cassette · 1984 |
MCM | ||
Pac-Mania
· Cassette · 1988 |
Grandslam |
Wikipedia
Pac-Mania is an isometric maze arcade game that was developed and released by Namco in 1987. In the game, the player controls Pac-Man as he must eat all of the dots while avoiding the colored ghosts that chase him in the maze. Eating large flashing "Power Pellets" will allow Pac-Man to eat the ghosts for bonus points, which lasts for a short period of time. A new feature to this game allows Pac-Man to jump over the ghosts to evade capture. It is the ninth title in the Pac-Man video game series and was the last one developed for arcades up until the release of Pac-Man Arrangement in 1996. Development was directed by Pac-Man creator Toru Iwatani. It was licensed to Atari Games for release in North America.
Credits
Code - Craig GRIST, Peter HARRAP, Shaun HOLLINGWORTH (Amstrad CPC)
Graphics - Jason WILSON (Amstrad CPC)
Music - Ben DAGLISH (Amstrad CPC)