Halls Of The Things
Title | Label | Cover | |
---|---|---|---|
Amstrad CPC |
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Halls Of The Things
· Cassette · 1985 |
Design Design | ||
Halls Of The Things
· Floppy Disk 3' · 1985 |
Design Design | ||
Commodore 64/128 |
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Halls Of The Things
· Cassette · 1984 |
Design Design | ||
ZX Spectrum |
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Halls of The Things
· Cassette · 1983 |
Crystal Computing | ||
Halls Of The Things
· Cassette · 1984 |
Firebird |
Wikipedia
Halls of the Things is a video game developed by Design Design for the ZX Spectrum and released by Crystal Computing in 1983. It was ported to the Amstrad CPC amd Commodore 64. The player travels through seven floors of a tower, searching for seven rings, with each floor being a complex maze of corridors and rooms. Once the player has the rings they must then find the magical key hidden in the dungeon, which opens the drawbridge allowing the player to escape. To hinder the player's progress they are attacked by "things," but the player is armed with a sword, arrows, fireballs and lightning to aid you in the quest.
Credits
Code - Martin S. HORSLEY, Neil MOTTERSHEAD, Simon BRATTEL (Amstrad CPC)