Narc
Title | Label | Cover | |
---|---|---|---|
Amstrad CPC |
|||
Narc
· Floppy Disk 3' · 1990 |
Ocean | ||
Narc
· Floppy Disk 3', 140*108*27 · 1990 |
Ocean | ||
Narc
· Cassette · 1990 |
Ocean | ||
Narc
· Cassette · 1990 |
Erbe Software S.A. | ||
Narc
· Cassette · 1990 · AC52 |
The Hit Squad | ||
Narc
· Cassette · 1990 |
Imagine | ||
Commodore 64/128 |
|||
Narc
· Cassette · 1990 |
Ocean | ||
Narc
· Cassette · 1992 |
The Hit Squad | ||
Commodore Amiga |
|||
Narc
· Floppy Disk 3,5' · 1990 |
Ocean |
Wikipedia
Narc is a 1988 run and gun arcade game designed by Eugene Jarvis for Williams Electronics and programmed by George Petro. It was one of the first ultra-violent video games and a frequent target of parental criticism of the video game industry. The object is to arrest and kill drug offenders, confiscate their money and drugs, and defeat "Mr. Big". It was the first game in the newly restarted Williams Electronics coin-op division, after being acquired by Midway.
Credits
Code - David LEITCH, David QUINN (Amstrad CPC)
Cover - Bob WAKELIN (Amstrad CPC)
Graphics - Rob WHITAKER, Shaun G. Mc CLURE, Tahir RASHID (Amstrad CPC)
Music - Tony WILLIAMS (Amstrad CPC)